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Emperor – Battle for Dune is a DirectX game, so use the dgVoodoo2 files from the MS sub-folder. Copy protection As we said in the installation instructions, most of the problems with this game stem not from the game itself, but its outdated copy protection. Apr 12, 2017  Emperor: Battle for Dune is a Dune video game, released by Westwood Studios on June 12, 2001. It is based in Frank Herbert's science fiction Dune universe. It is the third real-time strategy game set in the Dune universe, following its predecessors, Dune II and Dune 2000. Emperor: Battle for Dune (aka Emperor: Schlacht um Dune, Empereur: La bataille pour Dune, Dune 3), a really nice strategy game sold in 2001 for Windows, is available and ready to be played again! Time to play a real-time, sci-fi / futuristic, licensed title and war video game title.

Emperor: Battle for Dune
Developer(s)Intelligent Games
Westwood Studios
Publisher(s)EA Games
Director(s)James Steer
Designer(s)Jamie Ferguson
Neil Marsden
Gregory Mathews
Programmer(s)Philip Veale
Artist(s)Richard Evans
Gary Cox
Composer(s)Frank Klepacki
David Arkenstone
Jarrid Mendelson
SeriesDune
EngineW3D (Westwood 3D)
Platform(s)Microsoft Windows
ReleaseJune 12, 2001
Genre(s)Real-time strategy
Mode(s)Single-player, multiplayer

Emperor: Battle for Dune is a Dune video game, released by Westwood Studios on June 12, 2001. It is based in Frank Herbert's science fictionDune universe. It is the third real-time strategy game set in the Dune universe, following its predecessors, Dune II and Dune 2000. While Dune II was a totally distinct story to that of Dune, and Dune 2000 was a remake of Dune II, Emperor is a direct sequel to the previous games. In particular, it is a sequel to Dune 2000, carrying on from where it left off, with several of the characters and actors returning. Like Dune 2000 and many of the other Westwood games that came before it, Emperor features cut scenes filmed with live actors.

  • 2Synopsis
  • Emperor: Battle for Dune is a Dune video game, released by Westwood Studios on June 12, 2001. It is based in Frank Herbert's science fiction Dune universe.It is the third real-time strategy game set in the Dune universe, following its predecessors, Dune II and Dune 2000.
  • Aug 02, 2019  Dune 2000 Soundtrack (by Frank Klepacki) Indiana Jones And The Emperor’s Tomb Soundtrack (by John Williams) Really Slow Motion – Battle Angel; Jodorowsky’s Dune Soundtrack (by Kurt Stenzel) flOw Soundtrack (by Austin Wintory) Journey Music Bundle (by Austin Wintory) Dune Soundtrack (Expanded by Toto) Children Of Dune Soundtrack (by Brian.
  • Emperor: Battle for Dune (aka Emperor: Schlacht um Dune, Empereur: La bataille pour Dune, Dune 3), a really nice strategy game sold in 2001 for Windows, is available and ready to be played again! Time to play a real-time, sci-fi / futuristic, licensed title and war video game title.

Gameplay[edit]

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Screenshot of Emperor featuring an Atreides base

Synopsis[edit]

Setting[edit]

Emperor is set shortly after Dune 2000. Emperor Corrino has been killed by his concubine, Lady Elara, and the Landsraad has been thrown into chaos.

Plot[edit]

The Spacing Guild has presented the three remaining Houses (the same as those in the previous games: House Atreides, House Harkonnen and House Ordos) with a unique challenge: a war of assassins on the planet Arrakis. Whichever House wins the war will become the new leader of the Landsraad, and its leader the new Padishah Emperor, Emperor of the Known Universe.

Eventually, it becomes clear during the campaign that the Tleilaxu are scouring Arrakis with hidden motives, with various probes spotted collecting flesh samples from dead sandworms. After the last battle with any one of the opponent Houses on their home planet, the Spacing Guild (Guild of Navigators) leaves the victorious House stranded on the enemies' conquered homeworld, attempting to control Arrakis with House Tleilaxu by genetically engineering an Emperor Worm with immense psychic powers empowered by Lady Elara. They also release a mind influencing drug in all the remaining forces water supply on Arrakis to make them slaves under the Guild. It then becomes clear that a last-ditch attempt must be made back on Arrakis to destroy the Emperor Worm before he awakes, by using the Smugglers Guild to get back to Arrakis. Eventually the player destroys the Emperor Worm, and the Guild's plan is foiled. The victorious house then regains control of Arrakis and the spice melange and proclaims their side's leader Emperor of Dune.

Subplots[edit]

While each campaign has the story ultimately culminating up to the battle with the Emperor Worm, the three campaigns have subplots revolving around each faction's intents to conquer Arrakis.

House Atreides' campaign involves regaining the trust of the Fremen, with whom they have had an uneasy relationship due to unspecified past events. Many of the starting missions revolve around forming an alliance with the Fremen. Later on in the campaign, a party of Fremen diplomats are sent to Caladan, where they and the Duke Achillus are under attack by Tleilaxu soldiers. This attack is eventually thwarted and the Fremen pledge their allegiance to House Atreides. The general benevolence of House Atreides is apparent in their motivation for each map's campaign and they have little to no ulterior motives in lending assistance to any of the factions on Arrakis.

House Harkonnen's campaign revolves around the ailing Baron Rakan and his two sons, Gunseng and Copec, who both vie to take the Baron's place upon his death. Copec and Gunseng are at one another's throats, and compete for the Baron's favor as the latter's days grow shorter. Gunseng eventually goes to Arrakis to oversee the spice mining. Copec grows impatient, however, and poisons Rakan's food. Copec assumes the title, and goes to Arrakis to have his brother swear allegiance to his new baron. Believing that Copec has usurped the title, Gunseng openly rebels against him. The player character chooses to either side with Gunseng or Copec, and both opposing factions battle on Giedi Prime. Depending on who emerges victorious, the game will then feature Gunseng or Copec as the reigning baron of House Harkonnen.

House Ordos' campaign revolves around their ability to create gholas. The house eventually creates a ghola of the deceased Emperor Shaddam Corrino, who will serve as a puppet emperor subservient to House Ordos. Ordos motives are typically insidious in that they attempt to manipulate many of the subhouses (Fremen, Sardaukar, Smugglers) into conflict with the major houses they are fighting, using gholas and other forms of treachery to thwart any attempts at alliance among their enemies and secure alliances for House Ordos. The Ordos are led by the Executrix, four beings that share a single mind and communicate only through a creature known as the 'Speaker'. The Ordos are calculated in their thinking, almost machine-like. Advising the 'Commander' (player) is the equally cold female Mentat Roma Atani.

There also subplots within subhouses and factions on Arrakis. Ix and the Tleilaxu have made it clear that that they cannot be united, and force the player to choose one or the other, though it is possible to have the support of two. A Sardaukar coffin containing a trooper in suspended animation can sometimes be found in the battlefield. These troopers usually ally themselves with the faction that awakens them.

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Reception[edit]

Computer Gaming World reviewed the game, saying it had 'nice graphics, fun cinematics, some interesting units, and a fun interactive campaign map.' However, they also panned it for having 'outdated graphics, iffy AI and pathfinding, crummy multiplayer, and an overwhelming sense of deja vu' as well as a lack of then standard control features in similar RTS games.[1]

References[edit]

  1. ^Kapalka, Jason (August 2001), 'The Emperor Has No Clue', Computer Gaming World, pp. 86–87

External links[edit]

  • Emperor: Battle for Dune at MobyGames
  • Emperor: Battle for Dune at Dune2K.com
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Emperor:_Battle_for_Dune&oldid=886200388'
Platforms:PC
Publisher:Electronic Arts
Developer:Westwood Studios, Intelligent Games
Genres:Strategy / Real-Time Strategy
Release Date:June 12, 2001
Game Modes:Singleplayer / Multiplayer

Arrakis – the world made famous in Frank Herbert’s legendary novel Dune – is featured once again in Westwood’s long-awaited leap into 3D with Emperor: Battle for Dune. If 3D is the most conspicuous contribution that Emperor makes to the Westwood line of real-time strategy games, its AI and its new dynamic campaign style finally does add more depth to the tired C&C formula. Finally, Emperor offers a variety of interface improvements over its progenitors. But beneath the veneer of a sleek interface, 3D, and the dynamic campaign, the classic Westwood look and feel will be unmistakable.

The Houses Atreides, Harkonnen, and Ordos return in the year 10190, and one of them has managed with the help of Lady Elera (a star of the Dune 2000 cutscenes) to have Padishah Emperor Frederick IV, Ruler of the of the Known Universe, assassinated. The throne is left open, and more importantly, so is control of Arrakis, the source of the most valuable commodity in the universe: the spice Melange that is indispensable for space travel. The Atreides, Harkonnen, and Ordos reinitiate their three-way ground war on Dune, this time supported by a variety of sub-houses, for control of the spice and the imperial throne.

Something Old

Emperor’s backstory is characteristic of Herbert’s creation, and is be told through cutscenes that will remind one of Dune 2000 specifically, and any Westwood strategy title generally. The FMV does add much to the experience, as once again they’ve landed recognizable faces to star in the video, including Michael Dorn—Worf of Star Trek fame—who plays the Atreides duke, and Vincent Schiavelli, who plays the Harkonnen mentat. However, the videos are not be mission briefings, as they have been in the past, but rather reflections on the campaign progress.

Each House features it’s own campaign and cast of characters. House Ordos could be considered a cross between the Borg and Ferrengi. The House Ordos crosses the line of moral consciousness, employing whatever means – including resurrecting and reprogramming the bodies of its fallen foes – necessary to accomplish its ends. House Harkonnen is known for its malevolence, hatred and brutality. The head of the house has two sons, vying for power and position and eagerly awaiting the day their father dies. House Atreides is as pristine as the planet it hails from. They value loyalty and honor. This is the House that has made friends with the Fremen, the inhabitants of Arrakis. But that fragile treaty has been broken, and must be made whole again if the House Atreides is to rise to power. In typical Dune fashion, each side sports their own weapons and tweaked playing styles.

Jagged Rocks

The shift from isometric to 3D battlefields is a mixed bag. While it does lend to a different gaming experience, it doesn’t always do so for the better. The biggest issue is the loss of visual flair (early 3D strategy games can’t begin to compare with their isometric counterparts – their textures just look so washed out and low res), but on the bright side you don’t get the expected issues with navigating the camera. Everything in the game, from buildings to ridges, is so flat that you’ll never find your units obstructed.

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Besides the obvious shift to 3D, the most noticeable change in Emperor is the campaign that allows players to have greater flexibility than ever before in choosing their pre-mission course of action. On the strategic map of Arrakis, comprised of thirty-three territories, you will be able to conduct attacks from any of the border territories you control, and offensive missions often will be followed by defensive missions as your AI opponents attack your territories in turn. The campaigns will not be scripted, and because there are over 100 possible missions and Westwood estimates that a typical campaign will be completed in approximately 10-15 missions, Emperor features a ton of replay value.

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From the campaign map, you will have a wide variety of strategic options. In-mission reinforcements rates will be determined by the number of adjacent territories you control, so you will have a natural advantage attacking territories that you have surrounded, and a natural disadvantage against territories jutting into the enemy lines. If you find yourself losing a mission, or if you have already completed the mission’s objectives, such as making an alliance with a sub-house, without actually taking control of the territory, you can choose to retreat. For safety, you can leave a reserve force associated with the territory that you can make use of later.

Finally, even if you lose a mission the campaign can continue. If you find yourself needing help, you can also recruit a friend to participate in your campaign in cooperative multiplayer mode. But don’t be fooled into thinking Emperor is revolutionarily different from any other of Westwood’s RTS mold. It’s not, though part of this is what makes their action-strategy hybrids so damn appealing. Their approach stretches back to their formative Dune days, carries on through Command & Conquer, and finally goes full circle with Emperor: Battle for Dune.

System Requirements: Pentium II 233 MHz, 64 MB RAM, 16 MB Video, Win95

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